Fantasy Football Constitution



Table of Contents

I. Introduction
II. Draft
A. Protected Player Round
B. New Owner Round
C. Regular Draft
III. Rosters
A. Free Agent Pick Ups
B. Trading Players
C. Protecting Players
IV. Submitting Your Starting Lineup
A. Lineup Deadlines
B. Not Submitting a Lineup
V. Scoring
A. Passing Yards
B. Rushing Yards
C. Receiving Yards
D. Touchdowns
E. Field Goal, Extra Point, and 2 Point Conversion Points
F. Defense Points Allowed
VI. Head-to-Head Competition
VII. Prize Pay Outs
VIII. Administrative Fees
IX. Fines
X. Termination from the League

 

 

  1. Introduction

    Herein outlines the guidelines and rule sets for our fantasy football league. It describes everything a General Manager/Owner needs to know in order to operate within the league. It will cover drafting a team, submitting your lineup, fantasy league scoring, trading, and acquisitions.

     

  2. Draft

    1. Protected Player Round

      Each owner that played in the league in the previous year has two options. The owner can protect one of their players from their previous year's roster or they may opt out and pickup a player from the remaining pool of players once protecting is completed. The order of the protected round will be in the order of the final standings from the previous year. (I.E.: First place, second place, all the way to last place). Once this round is completed, all players who were not protected will be released to the pool of available players.

    2. New Owner/Opt-Out Round

      After those owners who opted to protected a player have completed the Protected Player draft, each new player and owner whom opted out of protecting a player will pick one player from the remaining pool of players. The order for this round should be determined by drawing numbers.

    3. Regular Draft

      New owners will be randomly inserted into the draft using a randomization program (a draft lottery). The randomization program's driving function is a bell curve distribution where the highest probability is that the new owner will draft directly in the middle. The lowest probability is that the new owner will draft first or last (technically, first draft is always the least probable). The order at which new owners are inserted into the draft will be determined by drawing numbers.

      After the protected round and new owner round has completed, the regular draft begins. The order of the draft is determined by the final standings from the previous year with new owners being randomly inserted. In the first round, last place will draft first, next to last will draft second, all the way to first place drafting last. For the second round, first place will draft first, second place will draft second, all the way to last place drafting last. The rest of the odd numbered rounds are the same as the first round, and the rest of the even numbered rounds are the same as the second. The draft is completed when all vacant spots have been filled on every roster.

      For the protected round through the 8th round, owners are allotted 4 minutes to make their pick. Owners get 3 minutes to pick for rounds 9 through 16. If they fail to choose a player, the clock for the next owner starts without regard to whether the last owner has chosen their player or not. In other words, if you run out of time, you do not lose your pick, but the next owner in line has a chance to choose before you do. In the case of back-to-back draft picks, the owner can ultimately use the entire 8 minutes to make both of their two selections without being penalized.

      If any owner is late to the draft (or if via satellite has not contacted me), the draft will always start no later that 10 minutes after the draft time that was previosuly established. When it is the owners turn to draft, the clock will start, and if a pick or decision has not been made in the alloted time, then the pick (or picks) will be forfeited until said owner arrives at the draft. In the case of the protected player round, the owner will be automatically placed in the Opt-Out pooling. When the owner arrives, the owner who is currently picking at the time, will be able to finish making his pick, then the owner who just arrived will be able to catch up on all the picks he missed. For instance, if the player missed 5 rounds, he will make 5 picks. For each pick only half of the alloted time for each pick will be granted to the owner per pick. If more than one owner is late, they will alternate picks in conjunction with their draft order.

     

  3. Rosters

    Each owner's roster consists of 2 quarterbacks, 4 running backs, 4 wide receivers, 2 tight ends, 2 kickers, and 2 defenses. Each position must be filled at all times. You are allowed to have injured players on your roster, even if they are out for the whole year. You are required to fill those positions with players from the National Football League who are primarily listed at that position.

    1. Free Agent Pick Ups

      If you want to pick up a player (or defense) that is not on any roster in the league, you must submit a pick-up request to the commissioner. Specify the player/team you want to pick up as well as the player/team you wish to drop. In order to pickup a player/team, you must drop a player (or defense) from your roster that is at the same position as the pick up. Free agent pick-ups are first come first serve. A fee of $2 is incurred for each free agent pick-up.

      The player that is dropped from your roster is not immediately available for any team to pick up. Instead, the player (or team) goes into a ‘pickup deadline’ state in which any team (except the team that originally made the pick up) can submit a request to pick up the player (or defense). When the ‘pickup deadline’ expires (which is 2 days after the transaction), the team that requested the pick up that has the lower season point total will be awarded the pick up. In other words, it is NOT first come first serve. The team with the lowest season point total has first dibs at the player (or team).

    2. Trading Players

      You can trade players (or defenses) with other members of the league starting directly after the draft up until the lineup deadline of week 9. Reciprocally, You can not trade players from the lineup deadline of week 9 to the end of the following years draft. Each trade made will cost $2 per player per fantasy team involved ($4 total). The participating fantasy teams can work out who pays for transaction costs. Additional ‘under the table’ terms are prohibited in the league and will result in immediate termination of both owners from the league. The entry fees and transaction costs will NOT be refunded.

      When a trade is brought to the commissioner, first the trade will be validated with all teams involved. Upon validation, a three man ‘Trade Commission’ will be formed which consists of the three teams with the lowest season point total that are not involved in the trade. These three members will vote on whether the trade is even or lopsided. (NOTE: The word 'even' is used loosely as most trades are not exactly even.) The majority vote will decide whether the trade is allowed or not. (NOTE: Bribing members of the ‘Trade Commission’ is considered unethical and will result in immediate termination from the league in which the entry fee and transaction costs will not be refunded.)

      All trade terms are limited to players or defenses on your roster. You can not trade for draft picks.

    3. Protecting Players

      Under certain circumstances you can protect an injured player on your team and pick up another player at the same position. Protecting a player costs the owner one dollar and picking up a replacement player costs 2 dollars. Each subsequent week that your player is protected, it will cost one dollar a week. Protecting a player means that they remain on your roster so no one can pick them up, but you can not start that player while they are protected (starting a protected player results in a $5 fine and zeros for that players statistics). When the protected player is no longer on the injury report, the owner must either drop the player they picked up, drop the protected player, or drop another player at the same position.

      The offical injury reports we will use for the league are as follows:

      You can protect a player who shows up on the above injury reports when the following hold true:

      1. If the current injury update is for a game already played and that player did not play in that game, then you can protect that player.
      2. If the current injury update is for a game that has not been played, then you can protect that player.

      Here are some examples when you cannot protect a player that everyone keeps trying to do:

      1. If the current injury update is for a game already played and that player DOES play in that game, then you can NOT protect that player until he shows up on one of the above updated injury reports.
      2. This is a rewording of number one.....If a player you started gets hurt in the game (his bone may or may not be stricking out his leg or his arm may have an extra bend in it now), you can NOT protect him until he shows up on one of the above the injury lists.

      IMPORTANT NOTE: If you erroneously send me an injury protection request for a player, this does not entitle you to the player you tried to pickup. If someone in the interrum makes a valid request for that player, they will be awarded that player. Furthermore, if you are denied the request you must issue a new request if you want to perform the same transaction when your player shows up on the injury list.

      Additionally, you are not allowed to protect a defense.

     

  4. Submitting Your Starting Lineup

    Each week you can submit your starting lineup to the commissioner of the league. E-mail is the preferred method as it is easily trackable. Sending your lineup to the address submit@footballfrenzyonline.com will result in an automated receipt of your submission with an automated 'I got your lineup' email reply. Any lineup submissions through any other means of communications is not guaranteed. The owner of such a submission is risking that the submission gets messed up or lost, in which case the owner will face the consequences of 'Not Submitting a Lineup', which is described below.

    A starting lineup consists of 1 quarterback, 2 running backs, 2 wide receivers, 1 tight end, 1 kicker, and 1 defense.

    1. Lineup Deadlines

      Lineups are due 1 hour before the first game of that same day, except for games on Monday night. For instance, if there are three games on a Thursday, then the deadline for submitting a lineup for players playing on that day is 1 hour before the first game of the day. On Sunday, the submission deadline is usually 11:00 AM (assuming that t he first game of the day starts at 12:00 PM). Lineup changes for players playing on Monday night are due on Sunday before the deadline.

      If you do not submit your entire lineup, you need to specify which player(s) you are replacing in your lineup.  This only applies if you are replacing one wide receiver and/or running back.  If you do not specify which player (or players) you are replacing, the rest of your lineup will be blanked out and you do not submit the rest of your lineup before the deadline, then you will receive no stats and a fine for each blank spot you have in your lineup.  In the case of a defense not being submitted you will receive '999' for what your defense gave up.

    2. Not Submitting a Lineup

      If you do not submit a lineup on week 1, your lineup will default to your primary picks at each position. For instance, your first drafted quarterback will start, your first and second drafted running backs will start, your first and second drafted wide receivers will start, your first drafted tight end will start, your first drafted kicker will start, and your first drafted defense will start.

      From then on, your lineup is always your previous week's lineup by default.

      Important Note!!   If you do not submit a lineup and your 'default' lineup includes players that played in early games (I.E. Tuesday through Saturday games), you will not have the option to replace them.  You will receive the statistics but you will NOT be fined.

     

  5. Scoring

    There are 6 categories in which scoring is based. They are:

    1. Total Passing Yards
    2. Total Rushing Yards
    3. Total Receiving Yards
    4. Total Touchdowns
    5. Total Field Goal, Extra Point, and 2 Point Conversion Points
    6. Defense Points Allowed

    Scoring is based on your ranking of each category against the other teams in the league. The minimum number of points you can score in a category is one and the maximum number of points you can score in a category is the number of teams that are in the league (I.E. If 12 teams were in the league, 12 would be the maximum points you can score in a category.)

    With the exception of Defense Points Allowed, all categories are ranked from most yards/touchdown/points to least yards/touchdowns/points. The Defense Points Allowed category is ranked from least points given up to most points given up. The higher your teams ranking, the higher the points you receive. If teams tie in a category, those teams will receive the average of the ranking points that they consume.

    Scoring Example:

    This example shows how Total Passing Yards would be scored in a league with 6 teams.

      Team     Passing  
      Yards  
      Fantasy  
      Points  

    1

    202

    2.5

    2

    304

    5

    3

    120

    1

    4

    423

    6

    5

    202

    2.5

    6

    303

    4

     

    1. Passing Yards

      This includes all passing yards your starting players accumulate for the week.

    2. Rushing Yards

      This includes all rushing yards your starting players accumulate for the week.

    3. Receiving Yards

      This includes all receiving yards your starting players accumulate for the week.

    4. Touchdowns

      This includes all touchdowns your starting players accumulate for the week. This also includes defensive touchdowns, but it does not include touchdowns from that team’s special teams (I.E. does not include defensive punt return touchdowns, defensive field goal touchdowns, or kickoff touchdowns). Touchdowns scored by your starting players on kickoff or punt returns will count towards the weeks total.

    5. Field Goal, Extra Point, and 2 Point Conversion Points

      This includes field goals, points after touchdown, and 2 point conversions scored by your starting players for the week.

    6. Defense Points Allowed

      This includes all points given up by the team that your starting defense plays. This includes points given up by the defense, special teams, and offense.

     

  6. Head-to-Head Competition

    In addition to the regular season fantasy scoring, there is another competition that involves the fantasy teams playing against each other. Before the season starts, a schedule will be released showing who plays whom each week. The statistics accumulated for the week will determine who wins the game. The team that scores better than their opponent in a majority of the scoring categories will be declared the victor. If the scoring results in a tie, the team with the most total yards will win (passing yards + rushing yards + receiving yards). If that results in tie, the team with the most points scored will win (field goal points + 2 point conversions + touchdown points). If that results in a tie, the team with the least points given up on defense will win. If that results in a tie, then the game is a draw.

    Near the end of the season, there will be a head-to head playoffs, which is a single elimination tournament that will determine who wins the ‘Joe Milanowski Memorial Cup’. The championship game will be scheduled for week 16. The number of teams in the league will determine which week the playoffs will start. (I.E. for a nine to twelve man league it will start on week 13. Every team in the league will compete in the playoffs, regardless of record. The teams will be seeded depending on their head to head records. When applicable, the teams with the best records will receive a bye from the first week of playoffs. Teams that have like records will be ranked based on their head to head records against each other. If that results in a tie, the total from their game scores will determine the higher ranking. If that results in a tie, the ranking will be determined by a coin toss (or a random drawing if a three way tie or more occurs). Each round will feature the highest seeded team playing the lowest seeded team, the next highest seeded team playing the next lowest seeded team, and so on.

     

  7. Prize Pay Outs

    The following table outlines the prize pay out percentages when the season is completed. To determine the pay out, the pay out percentage is multiplied by all monies collected over the coarse of the season. This includes entry fees, transaction fees, and fines.

     

      Outcome  

      Pay Out  

    1st Place

    50%

    2nd Place

    30%

    3rd Place

    10%

    Joe Milanowski Memorial Cup Champion

    10%

    Total  

    100%

     

  8. Administrative Fees

    A portion of the entry fee will go towards the administration of the pool. The administrative fees will total $100, which is to be split amongst all the owner in the league. This is to reward owners for their participation in running the league. For their participation the owner will receive the following:

     

  9. Fines

    You will receive a $5 fine for any of the following:

    You have one week to appeal a fine.  After 1 week from the issuance of a fine, you waive your right to an appeal.

     

  10. Termination from the League

    An owner will be dismissed from the league and lose their entry fee, transaction fees, and fines for the following occurrences: